
I’m not really going to complain much about either. Ramping absolutely everything up to full – SSAO Quality included – puts things just over 1GB, at 2560×1440 resolution.Īnyway, have some comparison screenshots between high (with SSAO also ramped up to High, which the default “high” settings leave off) and low. It tends to indicate that some actual thought has been put into the PC version. It’s not a huge thing (especially not for a game that, frankly, isn’t particularly intensive) but it’s one of those little bits of attention to detail I’m really happy to see. I’m also a big fan of the VRAM usage at the bottom. Meanwhile, the lowest possible is your basic 1024×768, and there are a wealth of settings between there and 1080p. An uncapped framerate would be nice, but if you’re going to put a cap on it, 60 works fine for me. This PC version is hard-capped at 60FPS for gameplay, while the cutscenes are stuck at 30FPS, which… honestly, is pretty much fine in my opinion. I’m running this on an i7-3820 with 16GB RAM and a GeForce GTX 970, and I had absolutely no framerate issues. Is the PC version good enough that it deserves to fix that? Let’s find out. Can the PC version fix that? I don’t know. It’s a bit of a big deal, in short, although one that never sold particularly well.
